Merhaba Arkadaşlar
kullanmış olduğum server dosyalarının Quest.lua fonksiyonları düzgün çalışmamaktadır. Bu sorunu nasıl düzeltebilirim. Örnek Npc Skaky.lua da sadece bu buton görülmekte
~24201_Skaky.lua'nın içeriğinde paylaşıyorum yanlış bir durum var ise yardımlarınız bekliyorum.
-------------------------------------------------------------------------------------------------------------
local Ret = 0;
local NPC = 24201;
if (EVENT == 190) then
QuestNum = SearchQuest(UID, NPC);
if (QuestNum == 0) then
SelectMsg(UID, 2, -1, 3824, NPC, 3001, 193);
elseif (QuestNum > 1 and QuestNum < 100) then
NpcMsg(UID, 3824, NPC)
else
EVENT = QuestNum
end
end
if (EVENT == 193) then
Ret = 1;
end
local savenum = 408;
if (EVENT == 530) then
Class = CheckClass (UID);
if (Class == 5) then
SaveEvent(UID, 4081);
SelectMsg(UID, 2, savenum, 4081, NPC, 4080, 538);
else
Ret = 1;
end
end
if (EVENT == 532) then -- 60 Level Job Change
Level = CheckLevel(UID)
if (Level > 59) then
Class = CheckClass (UID);
if (Class == 5 or Class == 7 or Class == 9 or Class == 11) then
SelectMsg(UID, 4, savenum, 4084, NPC, 22, 533, 23, 534);
else
SaveEvent(UID, 4083);
SelectMsg(UID, 2, savenum, 4083, NPC, 10, 193);
end
else
SelectMsg(UID, 2, savenum, 4082, NPC, 10, 193);
end
end
if (EVENT == 533) then
SaveEvent(UID, 4082);
end
if (EVENT == 534) then
SaveEvent(UID, 4085);
end
if (EVENT == 535) then
SaveEvent(UID, 4084);
SelectMsg(UID, 2, savenum, 4090, NPC, 4080, 193);
end
if (EVENT == 536) then
ITEM_COUNTA = HowmuchItem(UID, 810095000);
ITEM_COUNTB = HowmuchItem(UID, 810090000);
ITEM_COUNTC = HowmuchItem(UID, 810094000);
if (ITEM_COUNTA > 0 and ITEM_COUNTB > 0 and ITEM_COUNTC > 0) then
SelectMsg(UID, 4, savenum, 4091, NPC, 4062, 537, 4063, 193);
else
if (ITEM_COUNTA < 1) then
SelectMsg(UID, 2, savenum, 4085, NPC, 18, 538);
elseif (ITEM_COUNTB < 1) then
SelectMsg(UID, 2, savenum, 4085, NPC, 18, 539);
elseif (ITEM_COUNTC < 1) then
SelectMsg(UID, 2, savenum, 4085, NPC, 18, 540);
end
end
end
if (EVENT == 538) then
ShowMap(UID, 188);
end
if (EVENT == 539) then
ShowMap(UID, 184);
end
if (EVENT == 540) then
ShowMap(UID, 186);
end
if (EVENT == 537) then
SaveEvent(UID, 4083);
RobItem(UID, 810095000, 1)
RobItem(UID, 810090000, 1)
RobItem(UID, 810094000, 1)
PromoteUser(UID)
SelectMsg(UID, 2, savenum, 4093, NPC, 4064, 193);
end
if (EVENT == 220) then
SelectMsg(UID, 2, 310, 3028, NPC, 3006, 221);
end
if (EVENT == 221) then
ShowMap(UID, 305);
SaveEvent(UID, 3152);
end
if (EVENT == 222) then
SelectMsg(UID, 2, 310, 3028, NPC, 3006, 221);
end
if (EVENT == 223) then -- 61 Level Sream Scroll
SelectMsg(UID, 2, 310, 3064, NPC, 3010, 224);
end
if (EVENT == 224) then
SelectMsg(UID, 4, 310, 3065, NPC, 22, 225, 23, 193);
end
if (EVENT == 225) then
SaveEvent(UID, 3153);
end
if (EVENT == 226) then
SaveEvent(UID, 3155);
SelectMsg(UID, 2, 310, 3070, NPC, 32, 193);
end
if (EVENT == 228) then
ITEM_COUNT = HowmuchItem(UID, 900017000);
if (ITEM_COUNT > 6) then
SelectMsg(UID, 4, 310, 3071, NPC, 41, 230, 27, 193);
else
SelectMsg(UID, 2, 310, 3068, NPC, 18, 229);
end
end
if (EVENT == 229) then
ShowMap(UID, 726);
end
if (EVENT == 230) then
RobItem(UID, 900017000, 7)
GiveItem(UID, 379063000, 1)
SaveEvent(UID, 3154);
end
if (EVENT == 300) then
SelectMsg(UID, 2, 311, 3001, NPC, 28, 301);
end
if (EVENT == 301) then
ShowMap(UID, 305);
SaveEvent(UID, 3172);
end
if (EVENT == 302) then
SelectMsg(UID, 2, 311, 3002, NPC, 28, 301);
end
if (EVENT == 303) then -- 69 Level Stamp of Strength
SelectMsg(UID, 2, 311, 3072, NPC, 3002, 304);
end
if (EVENT == 304) then
SelectMsg(UID, 4, 311, 3073, NPC, 22, 305, 23, 193);
end
if (EVENT == 305) then
SaveEvent(UID, 3173);
end
if (EVENT == 306) then
SaveEvent(UID, 3175);
SelectMsg(UID, 2, 311, 3078, NPC, 21, 193);
end
if (EVENT == 308) then
ITEM_COUNT1 = HowmuchItem(UID, 379042000);
ITEM_COUNT2 = HowmuchItem(UID, 379040000);
ITEM_COUNT3 = HowmuchItem(UID, 379236000);
if (ITEM_COUNT1 > 0 and ITEM_COUNT2 > 0 and ITEM_COUNT3 > 1) then
SelectMsg(UID, 4, 311, 3079, NPC, 41, 310, 27, 193);
else
if (ITEM_COUNT1 < 1) then
SelectMsg(UID, 2, 311, 3076, NPC, 18, 309);
elseif (ITEM_COUNT2 < 1) then
SelectMsg(UID, 2, 311, 3076, NPC, 18, 311);
elseif (ITEM_COUNT3 < 1) then
SelectMsg(UID, 2, 311, 3076, NPC, 18, 312);
end
end
end
if (EVENT == 309) then
ShowMap(UID, 319);
end
if (EVENT == 311) then
ShowMap(UID, 28);
end
if (EVENT == 312) then
ShowMap(UID, 19);
end
if (EVENT == 310) then
RobItem(UID, 379042000, 1)
RobItem(UID, 379040000, 1)
RobItem(UID, 379236000, 2)
GiveItem(UID, 379243000, 1)
SaveEvent(UID, 3174);
end
if (EVENT == 400) then
SelectMsg(UID, 2, 312, 3001, NPC, 28, 401);
end
if (EVENT == 401) then
ShowMap(UID, 305);
SaveEvent(UID, 3192);
end
if (EVENT == 402) then
SelectMsg(UID, 2, 312, 3002, NPC, 28, 401);
end
if (EVENT == 403) then -- 69 Level Nostrum of Constitution
SelectMsg(UID, 2, 312, 3080, NPC, 3000, 404);
end
if (EVENT == 404) then
SelectMsg(UID, 4, 312, 3081, NPC, 22, 405, 23, 407);
end
if (EVENT == 405) then
SaveEvent(UID, 3193);
end
if (EVENT == 406) then
SaveEvent(UID, 3195);
SelectMsg(UID, 2, 312, 3086, NPC, 21, 193);
end
if (EVENT == 407) then
SaveEvent(UID, 3196);
end
if (EVENT == 408) then
ITEM_COUNT1 = HowmuchItem(UID, 320410011);
ITEM_COUNT2 = HowmuchItem(UID, 320410012);
ITEM_COUNT3 = HowmuchItem(UID, 379067000);
if (ITEM_COUNT1 > 0 and ITEM_COUNT2 > 0 and ITEM_COUNT3 > 0) then
SelectMsg(UID, 4, 312, 3087, NPC, 41, 410, 27, 193);
else
if (ITEM_COUNT1 < 1) then
SelectMsg(UID, 2, 312, 3084, NPC, 18, 409);
elseif (ITEM_COUNT2 < 1) then
SelectMsg(UID, 2, 312, 3084, NPC, 18, 411);
elseif (ITEM_COUNT3 < 1) then
SelectMsg(UID, 2, 312, 3084, NPC, 18, 412);
end
end
end
if (EVENT == 409) then
ShowMap(UID, 309);
end
if (EVENT == 411) then
ShowMap(UID, 310);
end
if (EVENT == 412) then
ShowMap(UID, 30);
end
if (EVENT == 410) then
RobItem(UID, 320410011, 1)
RobItem(UID, 320410012, 1)
RobItem(UID, 379067000, 1)
GiveItem(UID, 379244000, 1)
SaveEvent(UID, 3194);
end
if (EVENT == 620) then
SelectMsg(UID, 2, 51, 3215, NPC, 3006, 621);
end
if (EVENT == 621) then
ShowMap(UID, 305);
SaveEvent(UID, 3412);
end
if (EVENT == 622) then
SelectMsg(UID, 2, 51, 3214, NPC, 3006, 621);
end
if (EVENT == 623) then -- 70 Level Skill
Class = CheckClass (UID);
if (Class == 6 or Class == 8 or Class == 10 or Class == 12) then
SelectMsg(UID, 2, 51, 3216, NPC, 10, 624);
else
SelectMsg(UID, 2, 51, 4710, NPC, 10, 193);
end
end
if (EVENT == 624) then
SelectMsg(UID, 4, 51, 3217, NPC, 22, 625, 23, 631);
end
if (EVENT == 625) then
SaveEvent(UID, 3413);
SelectMsg(UID, 2, 51, 3218, NPC, 10, 193);
end
if (EVENT == 631) then
SelectMsg(UID, 2, 51, 3219, NPC, 10, 193);
end
if (EVENT == 626) then
SaveEvent(UID, 3415);
SelectMsg(UID, 2, 51, 3222, NPC, 32, 193);
end
if (EVENT == 628) then
ITEM_COUNT1 = HowmuchItem(UID, 379243000);
ITEM_COUNT2 = HowmuchItem(UID, 379244000);
ITEM_COUNT3 = HowmuchItem(UID, 900000000);
if (ITEM_COUNT1 > 0 and ITEM_COUNT2 > 0 and ITEM_COUNT3 > 6999999) then
SelectMsg(UID, 4, 51, 3223, NPC, 41, 630, 27, 193);
else
if (ITEM_COUNT1 < 1 or ITEM_COUNT2 < 1) then
SelectMsg(UID, 2, 51, 3220, NPC, 18, 629);
elseif (ITEM_COUNT3 < 7000000) then
SelectMsg(UID, 2, 51, 3220, NPC, 18, 632);
end
end
end
if (EVENT == 629) then
ShowMap(UID, 305);
end
if (EVENT == 632) then
ShowMap(UID, 336);
end
if (EVENT == 630) then
RobItem(UID, 379243000, 1)
RobItem(UID, 379244000, 1)
GoldLose(UID, 7000000)
GiveItem(UID, 900007000)
SaveEvent(UID, 3414);
end
local savenum = 510;
if (EVENT == 720) then
SelectMsg(UID, 2, savenum, 5100, NPC, 3006, 721);
end
if (EVENT == 721) then
ShowMap(UID, 305);
SaveEvent(UID, 5107);
end
if (EVENT == 722) then
SelectMsg(UID, 2, savenum, 5101, NPC, 3006, 721);
end
if (EVENT == 723) then -- 75 Level Skill
Class = CheckClass (UID);
if (Class == 6 or Class == 8 or Class == 10 or Class == 12) then
SelectMsg(UID, 2, savenum, 5103, NPC, 10, 724);
else
SelectMsg(UID, 2, savenum, 5102, NPC, 10, 193);
end
end
if (EVENT == 724) then
SelectMsg(UID, 4, savenum, 5104, NPC, 22, 725, 23, 731);
end
if (EVENT == 725) then
SaveEvent(UID, 5108);
SelectMsg(UID, 2, savenum, 5105, NPC, 10, 193);
end
if (EVENT == 731) then
SelectMsg(UID, 2, savenum, 5106, NPC, 10, 193);
end
if (EVENT == 726) then
SaveEvent(UID, 5110);
SelectMsg(UID, 2, savenum, 5109, NPC, 32, 193);
end
if (EVENT == 728) then
ITEM_COUNT1 = HowmuchItem(UID, 379244000);
ITEM_COUNT2 = HowmuchItem(UID, 379236000);
ITEM_COUNT3 = HowmuchItem(UID, 900000000);
if (ITEM_COUNT1 > 0 and ITEM_COUNT2 > 2 and ITEM_COUNT3 > 9999999) then
SelectMsg(UID, 4, savenum, 5110, NPC, 41, 730, 27, 193);
else
if (ITEM_COUNT1 < 1) then
SelectMsg(UID, 2, savenum, 5107, NPC, 18, 727);
elseif (ITEM_COUNT2 < 3) then
SelectMsg(UID, 2, savenum, 5107, NPC, 18, 729);
elseif (ITEM_COUNT3 < 10000000) then
SelectMsg(UID, 2, savenum, 5107, NPC, 18, 732);
end
end
end
if (EVENT == 727) then
ShowMap(UID, 305);
end
if (EVENT == 729) then
ShowMap(UID, 19);
end
if (EVENT == 732) then
ShowMap(UID, 336);
end
if (EVENT == 730) then
RobItem(UID, 379244000, 1)
RobItem(UID, 379236000, 3)
GoldLose(UID, 10000000)
GiveItem(UID, 900007000, 1)
SaveEvent(UID, 5109);
end
local savenum = 511;
if (EVENT == 820) then
SelectMsg(UID, 2, savenum, 5111, NPC, 3006, 821);
end
if (EVENT == 821) then
ShowMap(UID, 305);
SaveEvent(UID, 5119);
end
if (EVENT == 822) then
SelectMsg(UID, 2, savenum, 5112, NPC, 3006, 821);
end
if (EVENT == 823) then -- 80 Level Skill
Class = CheckClass (UID);
if (Class == 6 or Class == 8 or Class == 10 or Class == 12) then
SelectMsg(UID, 2, savenum, 5114, NPC, 10, 824);
else
SelectMsg(UID, 2, savenum, 5113, NPC, 10, 193);
end
end
if (EVENT == 824) then
SelectMsg(UID, 4, savenum, 5115, NPC, 22, 825, 23, 831);
end
if (EVENT == 825) then
SaveEvent(UID, 5120);
SelectMsg(UID, 2, savenum, 5116, NPC, 10, 193);
end
if (EVENT == 831) then
SelectMsg(UID, 2, savenum, 5117, NPC, 10, 193);
end
if (EVENT == 826) then
SaveEvent(UID, 5122);
SelectMsg(UID, 2, savenum, 5120, NPC, 32, 193);
end
if (EVENT == 828) then
ITEM_COUNT1 = HowmuchItem(UID, 379243000);
ITEM_COUNT2 = HowmuchItem(UID, 379236000);
ITEM_COUNT3 = HowmuchItem(UID, 900000000);
if (ITEM_COUNT1 > 0 and ITEM_COUNT2 > 2 and ITEM_COUNT3 > 9999999) then
SelectMsg(UID, 4, savenum, 5121, NPC, 41, 830, 27, 193);
else
if (ITEM_COUNT1 < 1) then
SelectMsg(UID, 2, savenum, 5118, NPC, 18, 829);
elseif (ITEM_COUNT2 < 3) then
SelectMsg(UID, 2, savenum, 5118, NPC, 18, 832);
elseif (ITEM_COUNT3 < 10000000) then
SelectMsg(UID, 2, savenum, 5118, NPC, 18, 833);
end
end
end
if (EVENT == 829) then
ShowMap(UID, 305);
end
if (EVENT == 832) then
ShowMap(UID, 19);
end
if (EVENT == 833) then
ShowMap(UID, 336);
end
if (EVENT == 830) then
RobItem(UID, 379243000, 1)
RobItem(UID, 379236000, 3)
GoldLose(UID, 10000000)
GiveItem(UID, 900007000, 1)
SaveEvent(UID, 5121);
end
kullanmış olduğum server dosyalarının Quest.lua fonksiyonları düzgün çalışmamaktadır. Bu sorunu nasıl düzeltebilirim. Örnek Npc Skaky.lua da sadece bu buton görülmekte
~24201_Skaky.lua'nın içeriğinde paylaşıyorum yanlış bir durum var ise yardımlarınız bekliyorum.
-------------------------------------------------------------------------------------------------------------
local Ret = 0;
local NPC = 24201;
if (EVENT == 190) then
QuestNum = SearchQuest(UID, NPC);
if (QuestNum == 0) then
SelectMsg(UID, 2, -1, 3824, NPC, 3001, 193);
elseif (QuestNum > 1 and QuestNum < 100) then
NpcMsg(UID, 3824, NPC)
else
EVENT = QuestNum
end
end
if (EVENT == 193) then
Ret = 1;
end
local savenum = 408;
if (EVENT == 530) then
Class = CheckClass (UID);
if (Class == 5) then
SaveEvent(UID, 4081);
SelectMsg(UID, 2, savenum, 4081, NPC, 4080, 538);
else
Ret = 1;
end
end
if (EVENT == 532) then -- 60 Level Job Change
Level = CheckLevel(UID)
if (Level > 59) then
Class = CheckClass (UID);
if (Class == 5 or Class == 7 or Class == 9 or Class == 11) then
SelectMsg(UID, 4, savenum, 4084, NPC, 22, 533, 23, 534);
else
SaveEvent(UID, 4083);
SelectMsg(UID, 2, savenum, 4083, NPC, 10, 193);
end
else
SelectMsg(UID, 2, savenum, 4082, NPC, 10, 193);
end
end
if (EVENT == 533) then
SaveEvent(UID, 4082);
end
if (EVENT == 534) then
SaveEvent(UID, 4085);
end
if (EVENT == 535) then
SaveEvent(UID, 4084);
SelectMsg(UID, 2, savenum, 4090, NPC, 4080, 193);
end
if (EVENT == 536) then
ITEM_COUNTA = HowmuchItem(UID, 810095000);
ITEM_COUNTB = HowmuchItem(UID, 810090000);
ITEM_COUNTC = HowmuchItem(UID, 810094000);
if (ITEM_COUNTA > 0 and ITEM_COUNTB > 0 and ITEM_COUNTC > 0) then
SelectMsg(UID, 4, savenum, 4091, NPC, 4062, 537, 4063, 193);
else
if (ITEM_COUNTA < 1) then
SelectMsg(UID, 2, savenum, 4085, NPC, 18, 538);
elseif (ITEM_COUNTB < 1) then
SelectMsg(UID, 2, savenum, 4085, NPC, 18, 539);
elseif (ITEM_COUNTC < 1) then
SelectMsg(UID, 2, savenum, 4085, NPC, 18, 540);
end
end
end
if (EVENT == 538) then
ShowMap(UID, 188);
end
if (EVENT == 539) then
ShowMap(UID, 184);
end
if (EVENT == 540) then
ShowMap(UID, 186);
end
if (EVENT == 537) then
SaveEvent(UID, 4083);
RobItem(UID, 810095000, 1)
RobItem(UID, 810090000, 1)
RobItem(UID, 810094000, 1)
PromoteUser(UID)
SelectMsg(UID, 2, savenum, 4093, NPC, 4064, 193);
end
if (EVENT == 220) then
SelectMsg(UID, 2, 310, 3028, NPC, 3006, 221);
end
if (EVENT == 221) then
ShowMap(UID, 305);
SaveEvent(UID, 3152);
end
if (EVENT == 222) then
SelectMsg(UID, 2, 310, 3028, NPC, 3006, 221);
end
if (EVENT == 223) then -- 61 Level Sream Scroll
SelectMsg(UID, 2, 310, 3064, NPC, 3010, 224);
end
if (EVENT == 224) then
SelectMsg(UID, 4, 310, 3065, NPC, 22, 225, 23, 193);
end
if (EVENT == 225) then
SaveEvent(UID, 3153);
end
if (EVENT == 226) then
SaveEvent(UID, 3155);
SelectMsg(UID, 2, 310, 3070, NPC, 32, 193);
end
if (EVENT == 228) then
ITEM_COUNT = HowmuchItem(UID, 900017000);
if (ITEM_COUNT > 6) then
SelectMsg(UID, 4, 310, 3071, NPC, 41, 230, 27, 193);
else
SelectMsg(UID, 2, 310, 3068, NPC, 18, 229);
end
end
if (EVENT == 229) then
ShowMap(UID, 726);
end
if (EVENT == 230) then
RobItem(UID, 900017000, 7)
GiveItem(UID, 379063000, 1)
SaveEvent(UID, 3154);
end
if (EVENT == 300) then
SelectMsg(UID, 2, 311, 3001, NPC, 28, 301);
end
if (EVENT == 301) then
ShowMap(UID, 305);
SaveEvent(UID, 3172);
end
if (EVENT == 302) then
SelectMsg(UID, 2, 311, 3002, NPC, 28, 301);
end
if (EVENT == 303) then -- 69 Level Stamp of Strength
SelectMsg(UID, 2, 311, 3072, NPC, 3002, 304);
end
if (EVENT == 304) then
SelectMsg(UID, 4, 311, 3073, NPC, 22, 305, 23, 193);
end
if (EVENT == 305) then
SaveEvent(UID, 3173);
end
if (EVENT == 306) then
SaveEvent(UID, 3175);
SelectMsg(UID, 2, 311, 3078, NPC, 21, 193);
end
if (EVENT == 308) then
ITEM_COUNT1 = HowmuchItem(UID, 379042000);
ITEM_COUNT2 = HowmuchItem(UID, 379040000);
ITEM_COUNT3 = HowmuchItem(UID, 379236000);
if (ITEM_COUNT1 > 0 and ITEM_COUNT2 > 0 and ITEM_COUNT3 > 1) then
SelectMsg(UID, 4, 311, 3079, NPC, 41, 310, 27, 193);
else
if (ITEM_COUNT1 < 1) then
SelectMsg(UID, 2, 311, 3076, NPC, 18, 309);
elseif (ITEM_COUNT2 < 1) then
SelectMsg(UID, 2, 311, 3076, NPC, 18, 311);
elseif (ITEM_COUNT3 < 1) then
SelectMsg(UID, 2, 311, 3076, NPC, 18, 312);
end
end
end
if (EVENT == 309) then
ShowMap(UID, 319);
end
if (EVENT == 311) then
ShowMap(UID, 28);
end
if (EVENT == 312) then
ShowMap(UID, 19);
end
if (EVENT == 310) then
RobItem(UID, 379042000, 1)
RobItem(UID, 379040000, 1)
RobItem(UID, 379236000, 2)
GiveItem(UID, 379243000, 1)
SaveEvent(UID, 3174);
end
if (EVENT == 400) then
SelectMsg(UID, 2, 312, 3001, NPC, 28, 401);
end
if (EVENT == 401) then
ShowMap(UID, 305);
SaveEvent(UID, 3192);
end
if (EVENT == 402) then
SelectMsg(UID, 2, 312, 3002, NPC, 28, 401);
end
if (EVENT == 403) then -- 69 Level Nostrum of Constitution
SelectMsg(UID, 2, 312, 3080, NPC, 3000, 404);
end
if (EVENT == 404) then
SelectMsg(UID, 4, 312, 3081, NPC, 22, 405, 23, 407);
end
if (EVENT == 405) then
SaveEvent(UID, 3193);
end
if (EVENT == 406) then
SaveEvent(UID, 3195);
SelectMsg(UID, 2, 312, 3086, NPC, 21, 193);
end
if (EVENT == 407) then
SaveEvent(UID, 3196);
end
if (EVENT == 408) then
ITEM_COUNT1 = HowmuchItem(UID, 320410011);
ITEM_COUNT2 = HowmuchItem(UID, 320410012);
ITEM_COUNT3 = HowmuchItem(UID, 379067000);
if (ITEM_COUNT1 > 0 and ITEM_COUNT2 > 0 and ITEM_COUNT3 > 0) then
SelectMsg(UID, 4, 312, 3087, NPC, 41, 410, 27, 193);
else
if (ITEM_COUNT1 < 1) then
SelectMsg(UID, 2, 312, 3084, NPC, 18, 409);
elseif (ITEM_COUNT2 < 1) then
SelectMsg(UID, 2, 312, 3084, NPC, 18, 411);
elseif (ITEM_COUNT3 < 1) then
SelectMsg(UID, 2, 312, 3084, NPC, 18, 412);
end
end
end
if (EVENT == 409) then
ShowMap(UID, 309);
end
if (EVENT == 411) then
ShowMap(UID, 310);
end
if (EVENT == 412) then
ShowMap(UID, 30);
end
if (EVENT == 410) then
RobItem(UID, 320410011, 1)
RobItem(UID, 320410012, 1)
RobItem(UID, 379067000, 1)
GiveItem(UID, 379244000, 1)
SaveEvent(UID, 3194);
end
if (EVENT == 620) then
SelectMsg(UID, 2, 51, 3215, NPC, 3006, 621);
end
if (EVENT == 621) then
ShowMap(UID, 305);
SaveEvent(UID, 3412);
end
if (EVENT == 622) then
SelectMsg(UID, 2, 51, 3214, NPC, 3006, 621);
end
if (EVENT == 623) then -- 70 Level Skill
Class = CheckClass (UID);
if (Class == 6 or Class == 8 or Class == 10 or Class == 12) then
SelectMsg(UID, 2, 51, 3216, NPC, 10, 624);
else
SelectMsg(UID, 2, 51, 4710, NPC, 10, 193);
end
end
if (EVENT == 624) then
SelectMsg(UID, 4, 51, 3217, NPC, 22, 625, 23, 631);
end
if (EVENT == 625) then
SaveEvent(UID, 3413);
SelectMsg(UID, 2, 51, 3218, NPC, 10, 193);
end
if (EVENT == 631) then
SelectMsg(UID, 2, 51, 3219, NPC, 10, 193);
end
if (EVENT == 626) then
SaveEvent(UID, 3415);
SelectMsg(UID, 2, 51, 3222, NPC, 32, 193);
end
if (EVENT == 628) then
ITEM_COUNT1 = HowmuchItem(UID, 379243000);
ITEM_COUNT2 = HowmuchItem(UID, 379244000);
ITEM_COUNT3 = HowmuchItem(UID, 900000000);
if (ITEM_COUNT1 > 0 and ITEM_COUNT2 > 0 and ITEM_COUNT3 > 6999999) then
SelectMsg(UID, 4, 51, 3223, NPC, 41, 630, 27, 193);
else
if (ITEM_COUNT1 < 1 or ITEM_COUNT2 < 1) then
SelectMsg(UID, 2, 51, 3220, NPC, 18, 629);
elseif (ITEM_COUNT3 < 7000000) then
SelectMsg(UID, 2, 51, 3220, NPC, 18, 632);
end
end
end
if (EVENT == 629) then
ShowMap(UID, 305);
end
if (EVENT == 632) then
ShowMap(UID, 336);
end
if (EVENT == 630) then
RobItem(UID, 379243000, 1)
RobItem(UID, 379244000, 1)
GoldLose(UID, 7000000)
GiveItem(UID, 900007000)
SaveEvent(UID, 3414);
end
local savenum = 510;
if (EVENT == 720) then
SelectMsg(UID, 2, savenum, 5100, NPC, 3006, 721);
end
if (EVENT == 721) then
ShowMap(UID, 305);
SaveEvent(UID, 5107);
end
if (EVENT == 722) then
SelectMsg(UID, 2, savenum, 5101, NPC, 3006, 721);
end
if (EVENT == 723) then -- 75 Level Skill
Class = CheckClass (UID);
if (Class == 6 or Class == 8 or Class == 10 or Class == 12) then
SelectMsg(UID, 2, savenum, 5103, NPC, 10, 724);
else
SelectMsg(UID, 2, savenum, 5102, NPC, 10, 193);
end
end
if (EVENT == 724) then
SelectMsg(UID, 4, savenum, 5104, NPC, 22, 725, 23, 731);
end
if (EVENT == 725) then
SaveEvent(UID, 5108);
SelectMsg(UID, 2, savenum, 5105, NPC, 10, 193);
end
if (EVENT == 731) then
SelectMsg(UID, 2, savenum, 5106, NPC, 10, 193);
end
if (EVENT == 726) then
SaveEvent(UID, 5110);
SelectMsg(UID, 2, savenum, 5109, NPC, 32, 193);
end
if (EVENT == 728) then
ITEM_COUNT1 = HowmuchItem(UID, 379244000);
ITEM_COUNT2 = HowmuchItem(UID, 379236000);
ITEM_COUNT3 = HowmuchItem(UID, 900000000);
if (ITEM_COUNT1 > 0 and ITEM_COUNT2 > 2 and ITEM_COUNT3 > 9999999) then
SelectMsg(UID, 4, savenum, 5110, NPC, 41, 730, 27, 193);
else
if (ITEM_COUNT1 < 1) then
SelectMsg(UID, 2, savenum, 5107, NPC, 18, 727);
elseif (ITEM_COUNT2 < 3) then
SelectMsg(UID, 2, savenum, 5107, NPC, 18, 729);
elseif (ITEM_COUNT3 < 10000000) then
SelectMsg(UID, 2, savenum, 5107, NPC, 18, 732);
end
end
end
if (EVENT == 727) then
ShowMap(UID, 305);
end
if (EVENT == 729) then
ShowMap(UID, 19);
end
if (EVENT == 732) then
ShowMap(UID, 336);
end
if (EVENT == 730) then
RobItem(UID, 379244000, 1)
RobItem(UID, 379236000, 3)
GoldLose(UID, 10000000)
GiveItem(UID, 900007000, 1)
SaveEvent(UID, 5109);
end
local savenum = 511;
if (EVENT == 820) then
SelectMsg(UID, 2, savenum, 5111, NPC, 3006, 821);
end
if (EVENT == 821) then
ShowMap(UID, 305);
SaveEvent(UID, 5119);
end
if (EVENT == 822) then
SelectMsg(UID, 2, savenum, 5112, NPC, 3006, 821);
end
if (EVENT == 823) then -- 80 Level Skill
Class = CheckClass (UID);
if (Class == 6 or Class == 8 or Class == 10 or Class == 12) then
SelectMsg(UID, 2, savenum, 5114, NPC, 10, 824);
else
SelectMsg(UID, 2, savenum, 5113, NPC, 10, 193);
end
end
if (EVENT == 824) then
SelectMsg(UID, 4, savenum, 5115, NPC, 22, 825, 23, 831);
end
if (EVENT == 825) then
SaveEvent(UID, 5120);
SelectMsg(UID, 2, savenum, 5116, NPC, 10, 193);
end
if (EVENT == 831) then
SelectMsg(UID, 2, savenum, 5117, NPC, 10, 193);
end
if (EVENT == 826) then
SaveEvent(UID, 5122);
SelectMsg(UID, 2, savenum, 5120, NPC, 32, 193);
end
if (EVENT == 828) then
ITEM_COUNT1 = HowmuchItem(UID, 379243000);
ITEM_COUNT2 = HowmuchItem(UID, 379236000);
ITEM_COUNT3 = HowmuchItem(UID, 900000000);
if (ITEM_COUNT1 > 0 and ITEM_COUNT2 > 2 and ITEM_COUNT3 > 9999999) then
SelectMsg(UID, 4, savenum, 5121, NPC, 41, 830, 27, 193);
else
if (ITEM_COUNT1 < 1) then
SelectMsg(UID, 2, savenum, 5118, NPC, 18, 829);
elseif (ITEM_COUNT2 < 3) then
SelectMsg(UID, 2, savenum, 5118, NPC, 18, 832);
elseif (ITEM_COUNT3 < 10000000) then
SelectMsg(UID, 2, savenum, 5118, NPC, 18, 833);
end
end
end
if (EVENT == 829) then
ShowMap(UID, 305);
end
if (EVENT == 832) then
ShowMap(UID, 19);
end
if (EVENT == 833) then
ShowMap(UID, 336);
end
if (EVENT == 830) then
RobItem(UID, 379243000, 1)
RobItem(UID, 379236000, 3)
GoldLose(UID, 10000000)
GiveItem(UID, 900007000, 1)
SaveEvent(UID, 5121);
end